Filter RSS
Historique du projet

2022-05-20
19:59
Freeciv
[Ticket] Add Comment on ticket #44623
It's yet another aspect of a problem risen in #44284: `kill_dying_players()` is called too rare. ...
05:54
Freeciv
[Ticket] Add Comment on ticket #43186
I for long wanted to suggest making in rulesets some list of actions that provide "combat" vetera...
2022-05-19
04:13
Freeciv
[Ticket] Add Comment on ticket #44545
Noted. I'll download 3.0.1 tonight and run a few test games over the next few days with barbarian...
04:00
Freeciv
[Ticket] Add Comment on ticket #44545
freeciv-3.0 is not unstable (3.0.0 was released in February, and 3.0.1 is the latest stable relea...
03:49
Freeciv
[Ticket] Add Comment on ticket #44596
Reply To [comment:12505:44596:62800 cazfi] > Reply To [comment:12505:44596:62798 (Anonymous)] > >...
03:37
Freeciv
[Ticket] Add Comment on ticket #44545
Reply To [comment:12505:44545:62801 cazfi] > This is a bit of a corner-case. At least you need to...
01:20
Freeciv
[Ticket] Add Comment on ticket #44545
And further; the barbarian player must have enough gold to pay the ransom of all the units (both ...
01:18
Freeciv
[Ticket] Add Comment on ticket #44545
This is a bit of a corner-case. At least you need to have a unit type that is both a barbarian le...
01:01
Freeciv
[Ticket] Add Comment on ticket #44596
Reply To [comment:12505:44596:62798 (Anonymous)] > > if the check from losing the required tech...
00:10
Freeciv
[Ticket] Add Comment on ticket #44545
I'm curious what ruleset or what settings I need to configure to test this setting as I'm interes...
00:05
Freeciv
[Ticket] Add Comment on ticket #44596
Reply To [comment:12505:44596:62794 cazfi] > Reply To [comment:12505:44596:62793 (Anonymous)] > >...
2022-05-18