Ticket #43176

civ2civ3: Cultivate/Plant adjustments

Date d'ouverture: 2021-11-08 12:15 Dernière mise à jour: 2023-09-20 04:28

Rapporteur:
Propriétaire:
Type:
État:
Atteints
Composant:
Priorité:
5 - moyen
Sévérité:
5 - moyen
Résolution:
Rejected
Fichier:
Aucun

Détails

In the earlier versions civ2civ3 terrains were adjusted to replace some terrain converting irrigate and mine commands to extra building ones, and vice versa. I don't know if that indicates that there had to be compromises. If yes, it might be a good idea to revisit those things for freeciv-3.1 where Cultivate and Plant are separate activities from Irrigate and Mine, and they are not mutually exclusive any more.

Ticket History (3/3 Histories)

2021-11-08 12:15 Updated by: cazfi
  • New Ticket "civ2civ3: Cultivate/Plant adjustments" created
2023-03-22 04:42 Updated by: bard
Commentaire

Thanks for the heads up. I remember they were needed some compromises during the development, and I think it is an useful feature that I might use in the future. But I'm satisfied with the current state of civ2civ3 in this aspect, I have no plans to change it.

2023-09-20 04:28 Updated by: cazfi
  • État Update from Ouvert to Atteints
  • Propriétaire Update from (Aucun) to cazfi
  • Résolution Update from Aucun to Rejected

Attachment File List

No attachments

Modifier

You are not logged in. I you are not logged in, your comment will be treated as an anonymous post. » Connexion