Ticket #43707

"Transport Disembark 2" and "Conquer City 2" just complicating rulesets?

Date d'ouverture: 2022-01-27 09:19 Dernière mise à jour: 2024-02-08 03:55

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(Aucun)
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État:
Ouvert
Composant:
Jalon:
Priorité:
5 - moyen
Sévérité:
5 - moyen
Résolution:
Aucun
Fichier:
Aucun

Détails

Most rulesets got "Transport Disembark 2" and "Conquer City 2" actions added when slow_invasions was retired. They are the "from non-native tile" versions of the normal "Transport Disembark" and "Conquer City". But I don't really see what these special versions are needed for. The Action_Success_Actor_Move_Cost effects adding the Slow Invasions move cost already have the requirement that action is taken from non-native tile. So why the same actions cannot be used for moves both from native and non-native tiles?

This also affects how ruleset update from 3.0 to 3.1 is documented in https://freeciv.fandom.com/wiki/How_to_update_a_ruleset_from_3.0_to_3.1 - I've initially written it as the need for the new actions really is there.

Ticket History (2/2 Histories)

2022-01-27 09:19 Updated by: cazfi
  • New Ticket ""Transport Disembark 2" and "Conquer City 2" just complicating rulesets?" created
2024-02-08 03:55 Updated by: cazfi

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