Ticket #44737

techs_researched not set correctly for civil war player

Date d'ouverture: 2022-06-01 00:55 Dernière mise à jour: 2022-06-09 06:15

Rapporteur:
Propriétaire:
Type:
État:
Atteints
Composant:
Priorité:
5 - moyen
Sévérité:
5 - moyen
Résolution:
Fixed
Fichier:
1

Détails

S3_0 autogame with a bunch of local patches (most of which are still targeted to 3.0.2, but also sanity check for #44594) reports techs_researched counter problem. This comes immediately after a message about creation of a new player (presumably civil war)

Ticket History (3/4 Histories)

2022-06-01 00:55 Updated by: cazfi
  • New Ticket "techs_researched not set correctly for civil war player" created
2022-06-01 23:58 Updated by: cazfi
  • Propriétaire Update from (Aucun) to cazfi
  • Résolution Update from Aucun to Accepted
  • Jalon Update from 3.0.3 (atteints) to 3.0.2 (atteints)
  • Composant Update from (Aucun) to Server
Commentaire

The techs_researched was initially set right, but number of researched future techs not, i.e., the civil war player lost all their future techs.

Fix is rather trivial with low risk. To stop games in 3.0.2 accumulating more techs_researched sanity problems, I'd still include this to 3.0.2.

Plan also to push to S2_6.

2022-06-09 06:15 Updated by: cazfi
  • État Update from Ouvert to Atteints
  • Résolution Update from Accepted to Fixed

Modifier

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