Clang analyzer gives warning about division by zero from sdl2-client next_prev_city_dlg_callback(). That's not a real bug, as the function is never called when player has zero cities, and there's already an assert against the situation. Will need just minor refactoring the satisfy clang.
Clang analyzer gives warning about division by zero from sdl2-client next_prev_city_dlg_callback(). That's not a real bug, as the function is never called when player has zero cities, and there's already an assert against the situation. Will need just minor refactoring the satisfy clang.