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Description du projet

The CRT X-Y Library (libcrtxy) allows you to write vector-based video games (like Asteroids, Lunar Lander, and Battlezone from the 1970s and 80s). The end-user (and/or packager of your software) determines how lines are rendered, depending on the capabilities of their system. This choice includes anti-aliasing, alpha blending, blurring, and even the display size and depth. Fixed-point math is used, and sine and cosine trigonometric functions (using look-up tables) are provided. The library is based on libSDL and uses SDL as the video backend.

Système requise

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2008-08-06 01:35
0.0.1

Les options sont pris en charge via les fichiers de configuration, les commutateurs de ligne de commande et les variables d'environnement. SDL est utilisé pour dessiner la fois anti-crénelage et de non-anti-crénelage des lignes. Alpha-blending est supporté. SDL fournit également des "valeurs", rapide bitmap. Bitmaps de fond sont prises en charge, avec le détartrage et les options de positionnement. Testez les applications comprennent drawlines et rockdodge. API documentation a été commencé mais est incomplète.
Tags: Initial freshmeat announcement
Options are supported via configuration files,
command-line switches, and environment variables.
SDL is used to draw both anti-aliased and
non-anti-aliased lines. Alpha-blending is
supported. SDL also provides "fast" bitmap
scaling. Background bitmaps are supported, with
scaling and positioning options. Test applications
include drawlines and rockdodge. API documentation
was started but is incomplete.

Project Resources