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Description du projet

OGRE (Object-Oriented Graphics Rendering Engine) is a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. It exposes a number of useful objects allowing you to create and manipulate a 3D environment and render it to your specifications, while removing the unnecessary complexities of the underlying system libraries like Direct3D and OpenGL.

Système requise

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2009-10-02 17:36
1.6.4

Assortiment de bugs ont été corrigés.
Tags: Major bugfixes, Minor feature enhancements
Assorted bugs were fixed.

2008-04-10 14:33
1.4.7

Assortiment de corrections de bugs mineurs.
Tags: Minor bugfixes
Assorted minor bugfixes.

2007-03-25 20:13
1.4.0

Cette version introduit des choses telles que SSE / SIMD de soutien, d'éclairage plus avancées et les techniques de filature, de chargement filetée, et bien plus encore.
Tags: Major feature enhancements
This version introduces such things as SSE/SIMD support, more advanced lighting and shadowing techniques, threaded loading, and much more.

2005-02-24 04:04
1.0.0

Un système de ressources nouvelles et améliorées, accès direct à tous les tampons pixel matériel, HDR soutien, des particules des moteurs de rendu plus flexible et beaucoup plus.
Tags: Major feature enhancements
A new and improved resource system, direct access to all hardware pixel buffers, HDR support, more flexible particle renderers, and lots more.

2004-10-25 01:41
0.15.0

Soutien GLSL, des améliorations de réflexion, les optimisations de maillage, et beaucoup plus.
Tags: Major feature enhancements
GLSL support, reflection enhancements, mesh optimisations, and a lot more.

Project Resources