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Description du projet

Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.

Système requise

System requirement is not defined
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2006-02-17 09:00 Retour à la liste release
0.8.0rc1

Il s'agit de la deuxième version candidate pour la version stable de Sh. Il corrige la plupart des questions liées aux systèmes d'exploitation 64 bits, les GPU ATI, Visual Studio 2005, et Mac OS X. Mis à part un certain nombre de petites corrections de bugs, deux fuites de mémoire ont également été éliminés, et le décapant de code mort a été améliorée. Un exemple SDL est maintenant disponible dans le répertoire d'exemples ainsi que les fichiers de projet Visual Studio pour tous les autres exemples.
Tags: Major bugfixes
This is the second release candidate for the
stable release of Sh. It fixes most issues related
to 64-bit operating systems, ATI GPUs, Visual
Studio 2005, and Mac OS X. Aside from a number of
small bugfixes, two memory leaks have also been
eliminated and the dead code remover has been
improved. An SDL example is now available in the
examples directory along with Visual Studio
project files for all other examples.

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