tileFoundry is an isometric map editor that is being developed for a game. It reads and writes XML files, uses PNGs for tiles, and has been developed with a focus on ease of use. It features a GTK 2 GUI and uses SDL for the map engine.
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
Les acteurs sont maintenant enregistrés et chargés de la carte, et la mise à jour GTK a été déplacée dans un thread différent pour une meilleure interactivité. Plusieurs changements cosmétiques ont été faites.
Actors are now saved and loaded with the map, and the GTK update has
been moved to a different thread for better interactivity. Several
cosmetic changes have been made.