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Historique du projet
2023-01-13
19:37
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 0b61b55ecb321586aa6e7289b96e768bc4b230a6)
Refactoring - use enum for texture indices
19:28
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: cf979eda044bf32fa2c85c9eac2273ceaf033222)
Set backgound texture in main, together with other textures
19:22
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 556f075be73b7d9fcf0e52d1a30fab0bdae9ca67)
Refactoring - moved window display to a separate function
06:01
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 7852c61328790a1143170d7dc46b6b7823651e66)
Refactoring - move keyProcessor init out of the main loop
05:42
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 4bb7e4fda3631a9a702b621cfc024c8008a49c80)
Refactoring - draw background together with characters
05:26
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 43d21d7b0672b491c6163da1d6eb4edbf5cc7854)
Refactoring - moved sprite updating to controller
05:03
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 9e1e119437799b3bef4e01e8c4859a3606937ffe)
Refactoring - moved key processing from controller to key_processing
03:03
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: e8541d8ce432838a28b396d5fa3a688fc40a2f3b)
Remove redundant prepare_window() from main
2022-12-26
04:28
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 5325c49a1f4b19980dafe6ab3b3d4f8d85ac28f4)
Added script to download assets
2022-12-16
14:18
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 7241757afaacc2b9a0aa89ee80ff02cd9cbcd747)
Added readme.txt
2022-12-15
05:53
silny-kombat
piotoor
[Hg] commits were pushed to 'silny-kombat' (current: 3a9d89bcc32d69d025dc75fb13e6d78c56662490)
Merged feature_level_background. Background added.
05:46
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 9978cd3e8601926c8c1bea9047390a78a003ef5f)
Revert rev 102 - ' Refactoring - use states instead of i32 in sprite_rendering'
05:30
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 16b881368f67f587a4ac56a672b7b66b9cd13fa6)
Refactoring - use states instead of i32 in sprite_rendering
05:28
silny-kombat
piotoor
[Hg] commits were pushed to 'silny-kombat' (current: 789144919049f6a1fe7993e5184cf58f3b04a9cd)
Added stage background. Moved player characters to match the floor level
04:55
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 3fd4db0bee4ebb6001a08f1f13f4b0041a48bbff)
Refactoring - use the new enum in more cases
04:52
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: b87a3cf3d58d4add816789873882e1926ef06830)
Added missing state_enums.rs
04:47
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: f69f69b273bbb9553a74aa9f5649aedc8f270606)
Refactoring - move enums to a separate file
04:13
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 747bdb97e0883151594376d0e3a76d02741b5e85)
Refactoring - use states enums in controller
03:39
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: 1ebf615d5220927ae1ffb079d1f5d73f60555aad)
Refactoring - use states enums
2022-12-01
05:38
silny-kombat
sect
[Hg] commits were pushed to 'silny-kombat' (current: f5efcdec71d4ed4f60da92771ecd7fefef4cc760)
Small refactoring- use crouching enum in show_sprite
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