一部英訳したのでアップロード。
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1 | -=== General Information === | |
1 | +TinyAngband is a variant that aims at winning in a short time. | |
2 | +It based on XAngband, but many features were deleted. | |
3 | +Morgoth the Lord of Darkness, you know you must defeat, is at 27th | |
4 | +floor. | |
2 | 5 | |
3 | -This document gives a brief introduction to Zangband. You will probably | |
4 | -want to browse through all the "help files", especially the sections on | |
5 | -available commands (see command.txt [1] and commdesc.txt [2]), before | |
6 | -beginning any serious adventuring... | |
6 | +=== Purposes of this game === | |
7 | 7 | |
8 | +1. Go to the general store. | |
9 | +2. Buy a Lantern. | |
10 | +3. Kill Morgoth. | |
8 | 11 | |
9 | -***** <Overview> | |
10 | -=== An Overview === | |
12 | +If you kill Morgoth, you will win. Then you may do Qy@. | |
11 | 13 | |
12 | -The game of Zangband is a single player dungeon simulation. A player | |
13 | -may choose from a number of races, classes and magic realms when | |
14 | -creating a character (see charattr.txt [3]), and then "run" that | |
15 | -character over a period of days, weeks, even months. Deep down inside, | |
16 | -the real objective of the game is to increase your experience, and | |
17 | -certain other characteristics, and also to collect useful items, to | |
18 | -give you a decent chance against the great Serpent of Chaos, who lurks | |
19 | -somewhere in the depths of the dungeon. | |
20 | 14 | |
21 | -The player will begin his adventure on the town level where he may | |
22 | -acquire supplies, weapons, armor, and magical devices by bartering with | |
23 | -various shop owners. After preparing for his adventure, the player can | |
24 | -descend into the dungeon where fantastic adventures await his coming! | |
15 | +--- An Overview --- | |
25 | 16 | |
17 | +Angband variants is very fun, and they often steal our time very much. | |
18 | +We are often tired of adventures, especially search of excellent | |
19 | +objects. If you play TinyAngband, you can win in a short time with | |
20 | +enough adventures. | |
26 | 21 | |
27 | -***** <Winning> | |
28 | ---- Winning The Game --- | |
22 | +At first, you should make your charactor. | |
23 | +Select a race and a class. A magic realm is decided depend on your | |
24 | +class. | |
29 | 25 | |
30 | -Once your character has killed Oberon, who lives on level 99 (4950') in | |
31 | -the dungeon, a magical staircase will appear that will finally allow | |
32 | -you to reach level 100. The Serpent of Chaos lurks on this level of his | |
33 | -dungeon, and you will not be able to go below his level until you have | |
34 | -killed him. Try to avoid wandering around on level 100 unless you are | |
35 | -ready for him, since it has a habit of coming at you across the | |
36 | -dungeon, to slay you for your impudence. | |
26 | +Autoroller runs to decide stats of your charactor and decides your | |
27 | +valar patron. If you are displeased with him/her, push 'r' to reroll. | |
37 | 28 | |
38 | -The Serpent of Chaos cannot be killed by some of the easier methods | |
39 | -used on normal creatures. The Serpent of Chaos, like all other "Unique" | |
40 | -monsters, will simply teleport away to another region of the level if | |
41 | -you attempt to use a spell such as destruction is upon it. The Serpent | |
42 | -of Chaos, like some other monsters, cannot be polymorphed, slept, | |
43 | -charmed, or genocided. Magical spells like Mana Storm and Orb of | |
44 | -Draining are effective against it, as are some of the more powerful | |
45 | -weapons, but it is difficult to kill and if allowed to escape for a | |
46 | -time it will heal itself rapidly. | |
29 | +After you input a name and a personal history of your charctor, | |
30 | +the game will start. | |
47 | 31 | |
48 | -If you should actually survive the attempt of killing the Serpent of | |
49 | -Chaos, you will receive the status of WINNER. You may continue to | |
50 | -explore, and may even save the game and play more later, but since you | |
51 | -have defeated the toughest creature alive, there is really not much | |
52 | -point. Unless you wish to listen to the rumors of a powerful ring | |
53 | -buried somewhere in the dungeon... | |
32 | +In you first play, you should set options, especially auto destroy | |
33 | +options and warning options. | |
54 | 34 | |
55 | -When you are ready to retire, simply "commit suicide" ("^K") to have | |
56 | -your character entered into the high score list as a winner. Note that | |
57 | -until you retire, you can still be killed, so you may want to retire | |
58 | -before wandering into a hoard of Cyberdemons... | |
35 | +Then, go to the general store ('1' on the screen). | |
59 | 36 | |
37 | +After buying a lantern, go down the dungeon. Quest monsters are in 5th, | |
38 | +10th, 15th, 20th and 25th floor. | |
60 | 39 | |
61 | -***** <UponDeath> | |
62 | ---- Upon Death and Dying --- | |
40 | +If you defeat Sauron at 26th floor, the stair to 27th floor will | |
41 | +appear. Go down and kill morgoth at 27th floor. | |
63 | 42 | |
64 | -If your character falls below 0 hit points, he has died and cannot be | |
65 | -restored. A tombstone showing information about your character will be | |
66 | -displayed. You are also permitted to get a record of your character, | |
67 | -and all your equipment (identified) either on the screen or in a file. | |
43 | +When Current HP become under 0, your charactor die. Play next game. | |
68 | 44 | |
69 | -Whether your character is killed or you retire victorious, it will | |
70 | -leave behind a reduced save file, which contains only the monster | |
71 | -memory (see attack.txt#MonsterMemory [4]) and your option choices. It | |
72 | -may be restored, in which case the new character is generated exactly | |
73 | -as if the file was not there, but the new player will find his monster | |
74 | -memory containing all the experience of past incarnations. | |
75 | - | |
76 | - | |
77 | - | |
78 | -***** <DevTeam> | |
79 | -=== The Zangband DevTeam === | |
80 | - | |
81 | -Zangband is currently maintained by a small development team which | |
82 | -includes both Zangband's original creator, Topi Ylinen, and Robert | |
83 | -Ruehlmann who maintained and developed the game from versions 2.01d | |
84 | -through to 2.2.6c. Robert coordinates the efforts of the DevTeam and | |
85 | -is the designated project leader. | |
86 | - | |
87 | -Since its inception, Zangband has developed a reputation for being more | |
88 | -difficult than other Angband variants and its maintainers are known for | |
89 | -their devious and contrary natures. The DevTeam neither confirms nor | |
90 | -denies its intention to live up to this perception. | |
91 | - | |
92 | - | |
93 | -***** <Web> | |
94 | -=== Zangband on the Web === | |
95 | - | |
96 | - | |
97 | ---- Thangorodrim --- | |
98 | - | |
99 | -Robert Ruehlmann maintains the official Zangband website - Thangorodrim | |
100 | -(http://thangorodrim.angband.org/). It includes information on where | |
101 | -to download the Zangband source code and current executables for most | |
102 | -popular operating systems as well as information on current development | |
103 | -issues such as future plans, bug lists, etc. Thangorodrim is also an | |
104 | -excellent site for information on Angband itself and other variants of | |
105 | -Angband. There are also links to many other Angband and Zangband | |
106 | -related sites. | |
107 | - | |
108 | - | |
109 | ---- Daily Snapshots --- | |
110 | - | |
111 | -This website (http://matrix.crosswinds.net/~dailyzangband/) contains | |
112 | -downloads of the current source code the DevTeam is working on. It is | |
113 | -updated daily at approximately 04:00 GMT. The source is untested and it | |
114 | -may not compile. Also available are logs showing what has been changed | |
115 | -in the last 24 hours and in the last month. | |
116 | - | |
117 | - | |
118 | ---- FTP Sites --- | |
119 | - | |
120 | -Zangband sources and executables are uploaded regularly to the official | |
121 | -Angband ftp site (ftp://export.andrew.cmu.edu/angband/). Links to the | |
122 | -files are available at Thangorodrim but you may also wish to visit the | |
123 | -site directly. Various mirror sites exist, the most popular of which is | |
124 | -(ftp://ftp.sunset.se/pub/games/Angband/). | |
125 | - | |
126 | - | |
127 | ---- The Zangband Development Mailing List --- | |
128 | - | |
129 | -The Zangband mailing list is for discussion on Zangband development | |
130 | -issues and is hosted at ONEList's website (http://onelist.com/). The | |
131 | -mailing list probably represents the quickest method of getting the | |
132 | -DevTeam's attention and is an ideal forum for posting your ideas and | |
133 | -bug reports. | |
134 | - | |
135 | -You can send your ideas and bug reports to the mailing list by mailing | |
136 | -to 'zangband@onelist.com'. If you wish to join the mailing list, send | |
137 | -an e-mail to 'zangband-subscribe@onelist.com'. | |
138 | - | |
139 | - | |
140 | ---- The Zangband Knowledge Base --- | |
141 | - | |
142 | -Maintained by John I'anson-Holton, the Zangband Knowledge Base | |
143 | -(http://home4.pacific.net.sg/~jianson/) is, or will be, the repository | |
144 | -of the official Zangband documentation on the web. Once completed, | |
145 | -downloads of the documents in various formats will be made available | |
146 | -here. | |
147 | - | |
148 | - | |
149 | ---- ZangbandTk --- | |
150 | - | |
151 | -ZangbandTk is a graphical Windows port of Zangband which adds several | |
152 | -new features and a very nice interface to Zangband. If you use Windows, | |
153 | -you may want to take a look at the AngbandTk homepage which can be | |
154 | -found at (http://persweb.direct.ca/dbaker/angbandtk.html/). ZangbandTk | |
155 | -is more properly termed a variant of Zangband but, other than the | |
156 | -graphical interface, the differences are fairly minor. ZangbandTk is | |
157 | -typically only updated for official releases of Zangband and not for | |
158 | -the development releases. ZangbandTk is maintained by Tim Baker. | |
159 | - | |
160 | - | |
161 | ---- The Newsgroup (rec.games.roguelike.angband) --- | |
162 | - | |
163 | -The newsgroup is a forum for the discussion of all things relating to | |
164 | -Angband and its variants (including Zangband) and is a good place to | |
165 | -ask various questions about both game play and game design. Be sure to | |
166 | -include '[Z]' in your subject heading so people know your question is | |
167 | -about Zangband. | |
168 | - | |
169 | - | |
170 | ---- #Angband IRC Chat --- | |
171 | - | |
172 | -Join the #Angband IRC channel located at 'http://www.othernet.org/'. | |
173 | -Most of the DevTeam are regulars and sometimes we're even talking about | |
174 | -Zangband!! | |
175 | - | |
176 | - | |
177 | -***** <VersionNumber> | |
178 | -=== Version Numbering System === | |
179 | - | |
180 | -Zangband uses a version numbering system similar to that of Linux. Odd | |
181 | -minor version numbers (for example 2.3.2) denote a development version. | |
182 | -Even minor version numbers (for example 2.2.7 ) denote a stable | |
183 | -release. The development versions are released for beta-testing and are | |
184 | -likely to contain bugs of varying significance. | |
185 | - | |
186 | - | |
187 | --- | |
188 | -Original : (??) | |
189 | -Updated : (??) | |
190 | -Updated : Zangband DevTeam | |
191 | -Last update: January 13, 2000 | |
192 | - | |
193 | - | |
194 | -***** Begin Hyperlinks | |
195 | -***** [1] command.txt | |
196 | -***** [2] commdesc.txt | |
197 | -***** [3] charattr.txt | |
198 | -***** [4] attack.txt#MonsterMemory | |
199 | - | |
45 | +--- Developers --- | |
46 | +Mainly iks maintain TinyAngband. | |
47 | +Many Japanese IRC #gridbug guys help it. |
@@ -7,14 +7,11 @@ | ||
7 | 7 | jcommand.txt jdefend.txt jdungeon.txt jgeneral.txt \ |
8 | 8 | jhelp.hlp jhelpinfo.txt jmonster.txt jobjects.txt \ |
9 | 9 | joption.txt jpref.txt jspecial.hlp jtown.txt jversion.txt \ |
10 | - arena.txt attack.hlp attack.txt birth.hlp birth.txt \ | |
11 | - bldg.txt charattr.hlp charattr.txt command.hlp command.txt \ | |
12 | - commdesc.hlp commdesc.txt defend.hlp defend.txt \ | |
13 | - dungeon.hlp dungeon.txt gambling.txt general.hlp general.txt \ | |
14 | - help.hlp helpinfo.txt magic.hlp magic.txt \ | |
15 | - objects.hlp objects.txt option.hlp option.txt \ | |
16 | - pref.hlp pref.txt readme.txt spoiler.hlp tang.txt \ | |
17 | - town.hlp town.txt version.txt | |
10 | + arena.txt bldg.txt gambling.txt \ | |
11 | + attack.txt birth.txt charattr.txt \ | |
12 | + command.txt defend.txt dungeon.txt general.txt \ | |
13 | + help.hlp helpinfo.txt monster.txt objects.txt \ | |
14 | + option.txt pref.txt special.hlp town.txt version.txt \ | |
18 | 15 | |
19 | 16 | EXTRA_DIST = \ |
20 | 17 | $(angband_files) |