Description du projet

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

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Statistiques

2020-09-02 23:34
Évaluation de geNia

Évaluation :
(1$ de 1 personnes ont trouvé cet avis utile)
You guys did a very good job there
Pros
Nice net code in general
Cons
The server is too authoritative in some cases
Liste des Évaluations

Activités récentes

2022-05-16
05:34
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 7f16815aeba39255d68328fab7d204ced51bbbad)
Fixed applying of unsafe context in waiting command https://forum.zdoom.org/viewtopic.php?t=59947
05:25
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 03b4b300c94127cce4b68923be7346d0e01b1c24)
Now that the HUD is updated just before it's rendered, the large frag message needs to be handled...
05:13
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 62958217f24576e77a2fc30ce83dc856bc89daa7)
Optimization: the HUD is now updated only once per tic when necessary, just before it's drawn on ...
05:00
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 9e3a99054db8eb5a9dcb35de6a23b8220d536e04)
Call PLAYER_SetDeaths any time a player's death count increments. Some code had to be refactored ...
04:56
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 70919e31790ea77cc133e05856d36b9d04d6c528)
Call PLAYER_SetKills any time a player's kill count increments. This removes some minor duplicate...
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