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zandronum-stable: Résumé du dépôt


Commits Récents RSS

Révision l'heure Auteur Message:
2ca40fbf0e4d 2023-03-22 13:13:37 Adam Kaminski tip Fixed: players didn't drop important items like flags, sk...
fa55533805fd 2023-03-22 12:48:58 Adam Kaminski Fixed: local CVars defined in CVARINFO were never saved i...
5e48ddb13311 2023-03-22 12:21:13 Adam Kaminski Fixed: the localhost couldn't successfully join the serve...
328e98119da6 2023-03-22 12:17:34 Adam Kaminski Fixed: clients that weren't fully connected to the server...
3eae6b8b3deb 2023-03-22 12:12:41 Adam Kaminski Moved a local variable declaration elsewhere.
437563862ede 2023-03-17 01:46:31 Adam Kaminski Fixed: the "ready to respawn in..." message could appear ...
814d72aaa3c5 2023-03-17 01:42:29 Adam Kaminski Fixed: the "ready to respawn in..." message could appear ...
b24867c9a99e 2023-03-15 23:25:00 Sean Baggaley The output of the dumptrafficmeasure CCMD is now sorted b...
805780cfc641 2023-03-13 00:16:49 Sean Baggaley - Refactor the launcher protocol code so that each field ...
f9c1ffa51c78 2023-02-27 10:08:55 TDRR Moved bot pitch reset to StopAimingAtEnemy command.

Tags récemment modifiées

Nom Révision l'heure Auteur
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels

Branches

Nom Révision l'heure Auteur Message:
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...

README.md

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!

Links

License

New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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