Révision | l'heure | Auteur | Message: |
---|---|---|---|
2ca40fbf0e4d | 2023-03-22 13:13:37 | Adam Kaminski | tip Fixed: players didn't drop important items like flags, sk... |
fa55533805fd | 2023-03-22 12:48:58 | Adam Kaminski | Fixed: local CVars defined in CVARINFO were never saved i... |
5e48ddb13311 | 2023-03-22 12:21:13 | Adam Kaminski | Fixed: the localhost couldn't successfully join the serve... |
328e98119da6 | 2023-03-22 12:17:34 | Adam Kaminski | Fixed: clients that weren't fully connected to the server... |
3eae6b8b3deb | 2023-03-22 12:12:41 | Adam Kaminski | Moved a local variable declaration elsewhere. |
437563862ede | 2023-03-17 01:46:31 | Adam Kaminski | Fixed: the "ready to respawn in..." message could appear ... |
814d72aaa3c5 | 2023-03-17 01:42:29 | Adam Kaminski | Fixed: the "ready to respawn in..." message could appear ... |
b24867c9a99e | 2023-03-15 23:25:00 | ![]() |
The output of the dumptrafficmeasure CCMD is now sorted b... |
805780cfc641 | 2023-03-13 00:16:49 | ![]() |
- Refactor the launcher protocol code so that each field ... |
f9c1ffa51c78 | 2023-02-27 10:08:55 | TDRR | Moved bot pitch reset to StopAimingAtEnemy command. |
Nom | Révision | l'heure | Auteur |
---|---|---|---|
ST_0.97c2 | 2a96214846e6 | 2007-02-17 00:07:40 | Benjamin Berkels |
ST_0.97c3 | 2ee196ff9717 | 2007-03-08 05:52:31 | Benjamin Berkels |
ST_0.97d-beta1 | c851342179b1 | 2007-05-06 16:22:46 | Benjamin Berkels |
ST_0.97d-beta2 | 824094ab5605 | 2007-05-20 15:49:23 | Benjamin Berkels |
ST_0.97d-beta3 | 4f453c85bfb7 | 2007-06-15 05:11:06 | Phillip Cohen |
ST_0.97d-beta4 | bed13a5d3498 | 2007-07-16 03:27:22 | Benjamin Berkels |
ST_0.97d-beta4.1 | c80e708b1d98 | 2007-07-18 11:29:21 | Phillip Cohen |
ST_0.97d-beta4.2 | 16cc7cc04634 | 2007-09-26 11:53:18 | Brad Carney |
ST_0.97d-beta4.3 | 25f4891078d5 | 2007-10-12 12:26:28 | Brad Carney |
ST_0.97d-RC9 | db61057d8c79 | 2008-02-25 00:35:44 | Benjamin Berkels |
Nom | Révision | l'heure | Auteur | Message: |
---|---|---|---|---|
default | 8725f467cc99 | 2013-08-05 05:12:25 | Benjamin Berkels | closed the obsolete beta4-2... |
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.