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zandronum-stable: Résumé du dépôt

Commits Récents RSS

Révision l'heure Auteur Message:
718e14eb7bd1 2024-04-14 04:22:43 Sean Baggaley Fixed startup warnings when loading a PK3 with nested WAD...
a195a1e29239 2024-04-12 04:00:18 Adam Kaminski Added a new flag to lmsspectatorsettings: "lms_spectatorv...
ad7d035b4fb4 2024-04-12 03:55:09 Adam Kaminski Replaced C-style defines with proper enumerations to defi...
57d64867266f 2024-04-12 03:32:46 Adam Kaminski Fixed the color of a player row on the VoIP panel not bei...
88413862b6f0 2024-04-11 05:30:31 Jan K tip Expose voice chat setting to launcher queries
46a48845dab2 2024-04-11 01:25:57 Ru5tK1ng Fixed: Spectators weren't able to use turn180 after conne...
c844971761da 2024-04-10 13:49:32 Ru5tK1ng Fixed: SpawnSpot functions would still spawn things at a ...
4d0a7c61aac3 2024-04-09 02:51:07 Ru5tK1ng Added NULL check to prevent a crash on close when a bot w...
3bb6365d2642 2024-04-08 23:56:44 Adam Kaminski Renamed more RNNoise symbols to avoid clashes with Opus. ...
ec2e32b05ed8 2024-04-06 07:29:15 Ru5tK1ng Fixed a regression in P_PlaySpawnSound.

Tags récemment modifiées

Nom Révision l'heure Auteur
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels


Nom Révision l'heure Auteur Message:
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...


Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!


Special thanks to Octobus and Clever Cloud for generously providing hosting services for this project.



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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