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This is a fork of Zandronum used on servers hosted by The Sentinels Playground (TSPG), Euroboros (EB), and Down Under Doomers (DUD).


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4440a13b427f tip 2023-07-13 03:59:06 Adam Kaminski

Merged with upstream.

a78f284cc65a 2023-07-13 03:04:59 Adam Kaminski

Added tag TSPGv31 for changeset 61a164f14ef6

61a164f14ef6 TSPGv31 2023-07-13 03:04:52 Adam Kaminski

Update version to TSPGv31

8f8a44160d09 2023-07-13 02:46:12 Adam Kaminski

Removed functionality for processing "!maplist" commands. Zandronum already syncs the map rotation with clients, making this command superfluous.

dbf570af1f73 2023-07-13 02:38:35 Adam Kaminski

Allow private messages between two players to be saved in the server's logfile. These messages are never sent out to RCON clients though.

4f1b195b066f 2023-07-10 21:42:03 Adam Kaminski

Updated gitinfo.

a8e257f28a1c 2023-07-10 21:35:13 Adam Kaminski

Merged with zandronum-stable.

89bccf7127ba 2023-07-10 04:14:38 TDRR

Added ACS functions that provide lump reading capabilities: "LumpOpen", "LumpReadChar", "LumpReadShort", "LumpReadInt", "LumpReadString", and "LumpSize".

87fe4210ee29 2023-07-10 00:15:40 Adam Kaminski

It's now possible to use negative values for the "ClipRectHeight" property in SCORINFO, which means the column's clip height will be equal to the row's height minus the property's value.

decedd5f1e1c 2023-07-09 13:44:52 Adam Kaminski

Added the NOSPECTATORS flag to the "playericon" column.

edddc3b1abfb 2023-07-09 13:44:10 Adam Kaminski

Added some static casts to ensure the signedness of the operands in a few expressions are consistent.

f0de15ad1df0 2023-07-09 03:35:56 Adam Kaminski

Modified V_ColorizeString to strictly convert non-escaped color codes into escaped ones and nothing else. The original implementation was a copy/paste of the strbin function from ZDoom that did more than just colorize strings. This particularly fixes backslashes not being included in chat messages correctly.

89d331912976 2023-07-06 03:58:51 auratoostronk

Fixed: flags in CTF could be captured after the round was over. [auratoostronk]

c115af828615 2023-07-05 23:25:54 Adam Kaminski

Added commands to the message options menu to clear the chat prefix/suffix CVars.

0a52b736ae20 2023-07-05 23:23:10 Adam Kaminski

Consolidated some duplicated code used to clean chat strings.

7b6fce50c13d 2023-07-05 23:07:54 Adam Kaminski

Moved checks that reset world and global ACS variables (if ZACOMPAT_RESET_GLOBALVARS_ON_MAPRESET is on) into GAME_ResetScripts to reduce duplicated code.

af40199ccb04 2023-07-05 08:37:23 Adam Kaminski

Fixed: stealth monsters didn't reveal themselves in online games when they took damage or died (fixes 4132).

dc11c9fb647b 2023-07-03 04:22:05 Adam Kaminski

Fixed: a player's skin would get scaled incorrectly if their class's current sprite was using "####" or "----" before respawning.

3f7e5a1d0338 2023-07-03 04:21:40 Adam Kaminski

Adapted PLAYER_IsUsingWeaponSkin and PLAYER_ApplySkinScaleToBody to also check if a weapon's PreferredSkin actually exists. Otherwise, Zandronum might think a player is using a weapon skin when they aren't.

b6f9c4868c93 2023-07-03 04:21:20 Adam Kaminski

Added a check to prevent the player's skin sprite from showing if their class's current sprite is TNT1A0 (and its original sprite is also TNT1A0).

a0a5e56327df 2023-07-03 03:52:56 Adam Kaminski

Fixed the message that's printed in the console when ignoring a player from showing more than one timestamp.

285afacc0516 2023-07-03 03:21:03 Adam Kaminski

Slightly refactored SERVER_PrintMutedMessageToPlayer.

c078a53da744 2023-07-03 03:01:52 Adam Kaminski

Added an optional parameter to the "ignore" and "ignore_idx" CCMDs that allows servers to specify a reason for muting a client. Based on a patch by Janko Knezevic.

6aaff98a87e0 2023-07-03 02:37:21 Adam Kaminski

Clients are now informed the moment when they're (un)muted on the server. Based on a patch by Janko Knezevic.

6eb245c8b4e2 2023-07-03 02:08:17 Adam Kaminski

Refactored the version string on the console to use FString and escaped color codes instead of a C-style char array.

a26c1c2a9d01 2023-06-30 23:03:22 Adam Kaminski

Fixed: clients would sometimes see themselves having the lag icon over their head indefinitely after a level changed (fixes another regression caused by c770f5a41612).

a5156e1a5726 2023-06-29 12:02:24 Adam Kaminski

A Linux server's network socket now sleeps for one tic instead of one whole second. This prevents servers commands not being sent out normally when there's at least one client connected but spectating. Based on a patch by geNia (addresses 4068).

e174ad2b79e3 2023-06-29 11:45:07 Adam Kaminski

- Fixed a clang warning that complained about undefined members in the PlayerValue::Trait template class.
- Moved PlayerValue::Trait definition to the private scope of PlayerValue.
- Converted PlayerValue::ModifyValue into a template member function.

33c4c09c6598 2023-06-26 04:45:08 Adam Kaminski

Fixed a bunch of clang warnings.

8cfc81760883 2023-06-26 04:39:02 Adam Kaminski

Changed the value of COLUMNTYPE_UNKNOWN to -1. It's now also acceptable to use "unknown" as a name for data columns.