This is a fork of Zandronum Beta for TSPG.
|2a0119dfb64f||2021-11-22 07:38:19||Joshua Surace||tip Updated Git Info to Match Zandronum Latest Alpha.|
|bef9a71cd25d||2021-11-22 07:32:33||Joshua Surace||Repurposed cl_backupcommands so that clients can send bac...|
|bc71b20f4906||2021-11-22 07:23:55||Joshua Surace||Backed out changeset: 22b486393cf7 Removes: "Increase the...|
|ecc88581f001||2021-11-22 04:41:20||Adam Kaminski||Show how long a player must wait before respawning on the...|
|dc274d71c36b||2021-11-22 01:33:34||Benjamin Berkels||fixed a GCC warning|
|bab1ee78ac78||2021-11-22 00:46:16||Adam Kaminski||- A player's weapon sprites are no longer cycled while be...|
|fb87f3720612||2021-11-20 13:07:16||Adam Kaminski||A player's tics and crouch state should always be restore...|
|d9c3c27e9572||2021-11-20 07:54:03||Adam Kaminski||A client's backup commands are now cleared whenever they ...|
|272303b85997||2021-11-19 23:23:35||Adam Kaminski||Moved some code from P_Ticker over to SERVER_HandleSkipCo...|
|ed48c3edd000||2021-11-19 21:39:38||Adam Kaminski||Keep track of any specials the player executed during ext...|
|ST_0.97c2||2a96214846e6||2007-02-17 00:07:40||Benjamin Berkels|
|ST_0.97c3||2ee196ff9717||2007-03-08 05:52:31||Benjamin Berkels|
|ST_0.97d-beta1||c851342179b1||2007-05-06 16:22:46||Benjamin Berkels|
|ST_0.97d-beta2||824094ab5605||2007-05-20 15:49:23||Benjamin Berkels|
|ST_0.97d-beta3||4f453c85bfb7||2007-06-15 05:11:06||Phillip Cohen|
|ST_0.97d-beta4||bed13a5d3498||2007-07-16 03:27:22||Benjamin Berkels|
|ST_0.97d-beta4.1||c80e708b1d98||2007-07-18 11:29:21||Phillip Cohen|
|ST_0.97d-beta4.2||16cc7cc04634||2007-09-26 11:53:18||Brad Carney|
|ST_0.97d-beta4.3||25f4891078d5||2007-10-12 12:26:28||Brad Carney|
|ST_0.97d-RC9||db61057d8c79||2008-02-25 00:35:44||Benjamin Berkels|
|default||8725f467cc99||2013-08-05 05:12:25||Benjamin Berkels||closed the obsolete beta4-2...|
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.