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This is a fork of Zandronum Beta for TSPG.


Commits Récents RSS

Révision l'heure Auteur Message:
2a0119dfb64f 2021-11-22 07:38:19 Joshua Surace tip Updated Git Info to Match Zandronum Latest Alpha.
bef9a71cd25d 2021-11-22 07:32:33 Joshua Surace Repurposed cl_backupcommands so that clients can send bac...
bc71b20f4906 2021-11-22 07:23:55 Joshua Surace Backed out changeset: 22b486393cf7 Removes: "Increase the...
ecc88581f001 2021-11-22 04:41:20 Adam Kaminski Show how long a player must wait before respawning on the...
dc274d71c36b 2021-11-22 01:33:34 Benjamin Berkels fixed a GCC warning
bab1ee78ac78 2021-11-22 00:46:16 Adam Kaminski - A player's weapon sprites are no longer cycled while be...
fb87f3720612 2021-11-20 13:07:16 Adam Kaminski A player's tics and crouch state should always be restore...
d9c3c27e9572 2021-11-20 07:54:03 Adam Kaminski A client's backup commands are now cleared whenever they ...
272303b85997 2021-11-19 23:23:35 Adam Kaminski Moved some code from P_Ticker over to SERVER_HandleSkipCo...
ed48c3edd000 2021-11-19 21:39:38 Adam Kaminski Keep track of any specials the player executed during ext...

Tags récemment modifiées

Nom Révision l'heure Auteur
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels

Branches

Nom Révision l'heure Auteur Message:
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...

README.md

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!

Links

License

New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.