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Description du projet

QUB (the Q Universal Boardgame) is an electronic front-end to any board game, using a scanned game board and pieces. It is intended to be an aid for PBEM gamers, game designers, and (eventually) real-time networked boardgamers.

Système requise

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-06-04 03:05
0.6.2

Copier / couper / coller un soutien a été ajouté au jeu de composants. Il ya plusieurs corrections de bugs et améliorations mineures.
Tags: Minor feature enhancements
Copy/cut/paste support has been added to game
components. There are several minor bugfixes and
enhancements.

2001-04-11 02:46
0.6.0

Assez quelques corrections de bugs, corrections accident, de nouvelles fonctionnalités et mises à jour.
Tags: Major feature enhancements
Quite a few bugfixes, crash fixes, new features, and updates.

2001-03-22 20:06
0.5.3

Too many to list. Voir le changelog.
Tags: Major feature enhancements
Too many to list. See the changelog.

2001-03-12 03:31
0.5.2

Possibilité d'éditer toutes les propriétés d'un composant de jeu (pièce, carton, plateau, etc), plus utile, ergonomique et plus jolie pop-up menus, un nouvel outil pour générer des composants de jeu en ligne de commande, et bien plus encore.
Tags: Major feature enhancements
Ability to edit all properties of any game component (piece, board, tray, etc.), more useful, ergonomic, and prettier pop-up menus, a new tool for generating game components from the command line, and much more.

2001-01-30 15:13
0.4.9

Cette version corrige un bug de démarrage 0.4.8 mortels dans ce qui arrive si vous n'avez pas ~ / qub_config.xml ou si il manque certaines variables.
This release fixes a fatal startup bug in 0.4.8 which happens if you have no ~/qub_config.xml or if it's missing certain variables.

Project Resources