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Description du projet

SDLmm is a C++ glue library for SDL, or the Simple DirectMedia Layer, which is a generic
API that provides low level access to audio, keyboard, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to
the C API while taking advantage of native C++ features like object orientation. It also
aims to be as platform independent as possible.

Système requise

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-08-15 06:07
0.1.8

Win32 Visual C + + 6.0 build fichiers, nouvelle classe SPoint et des classes de couleurs, certaines fonctionnalités minuterie SDLmm, réécrit les classes de surface (utilisez le comptage de références SDL, etc), de nouveaux BaseSurface:: Fonctions SetPixel, une nouvelle classe PixelFormat (moving pixel fonctions liées à BaseSurface à PixelFormat), les assertions de certains problèmes, les opérateurs de services publics nouveaux dans la classe SRect, de nouvelles fonctionnalités pour obtenir le SPoint de chacun des coins, et d'autres corrections mineures et des ajouts.
Tags: Major feature enhancements
Win32 Visual C++ 6.0 build files, new SPoint class and Color classes, some SDLmm timer functionality, rewritten surface classes (use SDL reference counting, etc.), new BaseSurface::SetPixel functions, a new PixelFormat class (moving pixel-related functions from BaseSurface to PixelFormat), assertions for certain problems, new utility operators in the SRect class, new functions to get the SPoint of each of the corners, and other minor fixes and additions.

2001-04-26 03:54
0.1.5

Tags: Initial freshmeat announcement

Project Resources