Renderer: GeForce GTX 295/PCI/SSE2
Vendor: NVIDIA Corporation
Memory: 896 MB
Version: 3.3.0
Shading language version: 3.30 NVIDIA via Cg compiler
Max texture size: 8192 x 8192
Max texture coordinates: 8
Max vertex texture image units: 32
Max texture image units: 32
Max geometry texture units: 32
Max anisotropic filtering value: 16
Max viewport size: 8192 x 8192
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 2048
Max varying floats: 0
Max samples: 16
Max draw buffers: 8
OpenGL driver version check (Current: 3.3.0, Latest known: 8.17.12.6658):
Outdated version of display drivers detected
According the database, you are might be not using the latest version of display drivers for your video card.
No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.
Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.
Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.
Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.
Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.
Occlusion test support
This feature provides hardware accelerated culling for objects.
Point sprite support
This feature improves performance in some particle systems.
OpenGL Shading Language support
This feature enables high level shading language for shaders.
Frame buffer object support
This feature enables render to texture functionality.
Extension verification:
GL_ARB_debug_output was not found, but has the entry point glGetPointerv
GL_ARB_draw_indirect was not found, but has the entry point glDrawArraysIndirect
GL_ARB_draw_indirect was not found, but has the entry point glDrawElementsIndirect
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glGetUniformdv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform1d
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform1dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform2d
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform2dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform3d
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform3dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform4d
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniform4dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix2dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix2x3dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix2x4dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix3dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix3x2dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix3x4dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix4dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix4x2dv
GL_ARB_gpu_shader_fp64 was not found, but has the entry point glUniformMatrix4x3dv
GL_ARB_tessellation_shader was not found, but has the entry point glPatchParameterfv
GL_ARB_tessellation_shader was not found, but has the entry point glPatchParameteri
GL_ARB_transform_feedback3 was not found, but has the entry point glBeginQueryIndexed
GL_ARB_transform_feedback3 was not found, but has the entry point glDrawTransformFeedbackStream
GL_ARB_transform_feedback3 was not found, but has the entry point glEndQueryIndexed
GL_ARB_transform_feedback3 was not found, but has the entry point glGetQueryIndexediv
GL_ARB_viewport_array has the entry point glGetIntegerIndexedivEXT missing!
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT
GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT
GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT
GL_KTX_buffer_region has the entry point glBufferRegionEnabledEXT missing!
GL_KTX_buffer_region has the entry point glDeleteBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glDrawBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glNewBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glReadBufferRegionEXT missing!
GL_NV_geometry_program4 was not found, but has the entry point glProgramVertexLimitNV
GL_NV_gpu_shader5 was not found, but has the entry point glGetUniformui64vNV
GL_NV_half_float has the entry point glVertexWeighthNV missing!
GL_NV_half_float has the entry point glVertexWeighthvNV missing!
GL_NV_present_video was not found, but has the entry point glGetVideoi64vNV
GL_NV_present_video was not found, but has the entry point glGetVideoivNV
GL_NV_present_video was not found, but has the entry point glGetVideoui64vNV
GL_NV_present_video was not found, but has the entry point glGetVideouivNV
GL_NV_present_video was not found, but has the entry point glPresentFrameDualFillNV
GL_NV_present_video was not found, but has the entry point glPresentFrameKeyedNV
WGL_NV_vertex_array_range was not found, but has the entry point wglAllocateMemoryNV
WGL_NV_vertex_array_range was not found, but has the entry point wglFreeMemoryNV
WGL_NV_video_output was not found, but has the entry point wglBindVideoImageNV
WGL_NV_video_output was not found, but has the entry point wglGetVideoDeviceNV
WGL_NV_video_output was not found, but has the entry point wglGetVideoInfoNV
WGL_NV_video_output was not found, but has the entry point wglReleaseVideoDeviceNV
WGL_NV_video_output was not found, but has the entry point wglReleaseVideoImageNV
WGL_NV_video_output was not found, but has the entry point wglSendPbufferToVideoNV
GL_ARB_compatibility was not found, but is available in driver version 3.3.0