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Main repository of MikuMikuStudio


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29a3aae 2013-05-09 16:41:55 remy.bouquet@gmail.com

ChaseCamera input binding name constants are now public

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

25f782c 2013-05-04 16:21:46 remy.bouquet@gmail.com

Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

30f4a89 2013-05-04 09:33:46 brentowens@gmail.com

add check in lod control for camera existence when it can be empty in the sdk

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

e4f8acf 2013-05-04 03:47:42 remy.bouquet@gmail.com

Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

0515cf4 2013-05-04 03:20:14 remy.bouquet@gmail.com

Fixed the number of components of the Line shape index buffer.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

c15a308 2013-05-04 03:15:07 remy.bouquet@gmail.com

AlphaDiscardTreshold is now supported by the Unshaded material.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

0e2be64 2013-05-01 06:44:05 Kaelthas_Spellsinger@o2.pl

Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

58e3f75 2013-04-30 02:14:58 ShadowIsLord@gmail.com

* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

b0ce619 2013-04-29 20:31:48 Kaelthas_Spellsinger@o2.pl

Code refactoring:
- removed unused methods
- added javadocs
- minor name fixes
- one constructor type for all helpers

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

b50eba7 2013-04-29 20:30:26 Kaelthas_Spellsinger@o2.pl

Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

23e4ba7 2013-04-28 07:08:19 Kaelthas_Spellsinger@o2.pl

Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

d0b9fce 2013-04-28 01:32:37 remy.bouquet@gmail.com

Shadows, SSAO and CartoonEdge now works with HardWareSkinning

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

ca01c21 2013-04-27 23:46:46 remy.bouquet@gmail.com

SkeletonControl made some cleanup, removed old comments

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10579 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

e78b3c2 2013-04-27 23:43:42 remy.bouquet@gmail.com

SkeletonControl gatheres target on render instead of on update

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10578 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

57f53b1 2013-04-27 23:29:18 remy.bouquet@gmail.com

Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
https://code.google.com/p/jmonkeyengine/issues/detail?id=592#makechanges
- Went the update targets and materials on each update, in practive it doesn't have a noticeable impact on performance.
- Changed the way target meshes and materials were stored (arrays), for respectively a SafearrayList and a HashSet. This avoid instancing and copying arrays on each frames.
- Also removed targets and materials from serialization as we don't care to save or load them now that they are gathered on each frame.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

83bde43 2013-04-26 14:40:05 remy.bouquet@gmail.com

ShaderNodes SDK : fix for build

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

a348992 2013-04-26 06:01:26 remy.bouquet@gmail.com

ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

27c2bd8 2013-04-26 03:36:30 remy.bouquet@gmail.com

ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

37baed2 2013-04-25 09:40:25 shadowisLORD

* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

7a9df22 2013-04-22 21:25:06 normen667

- update lwjgl to 2.9.0, fixing various issues:
- fix support for Java7 on OSX
- fix support for Applets on OSX
- fix windowing issues in SDK on various platforms

known issues:
- heavyweight canvas on OSX is located wrong

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

1fd780a 2013-04-21 18:23:39 remy.bouquet@gmail.com

ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

875927e 2013-04-20 03:01:17 ShAdOwIsLoRd

* Fix issue 574 (by extending JFrame instead of JDialog)
* Fix issue 561 by throwing exception on invalid values

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

fca4a1e 2013-04-20 02:40:00 ShAdOwIsLoRd

* Fix issue 584 and issue 562 (minor typos)

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

5f20475 2013-04-20 02:38:35 ShAdOwIsLoRd

* Fix issue 570

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

a60716f 2013-04-20 02:36:55 ShAdOwIsLoRd

* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

2a158e3 2013-04-20 02:25:28 ShAdOwIsLoRd

* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10566 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

ed0281c 2013-04-20 02:15:29 ShAdOwIsLoRd

* AppState documentation improvements according to issue 589

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

bad70ee 2013-04-20 02:01:25 ShAdOwIsLoRd

* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

da67627 2013-04-20 02:00:25 ShAdOwIsLoRd

* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
* Renderer will check texture array support prior to uploading texture

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10563 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

6ab7fe7 2013-04-20 01:58:40 ShAdOwIsLoRd

* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10562 75d07b2b-3a1a-0410-a2c5-0572b91ccdca