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Révisionbf3562737ea5c7bb69f6b1393d903d3aea8272cd (tree)
l'heure2016-09-15 23:36:34
AuteurDeskull <desull@user...>
CommiterDeskull

Message de Log

吟遊詩人の古い城の報酬をロビントンのハープに変更。ハープで射撃ができるバグを修正。/Reward of bird for The Old Castle changed to harp of Robinton. Fix bug of firing by harp.

Change Summary

Modification

--- a/lib/edit/t0000001.txt
+++ b/lib/edit/t0000001.txt
@@ -420,12 +420,17 @@ F:@:FLOOR:3:0:0:0:215
420420 F:a:BUILDING_0:3
421421 F:@:FLOOR:3:0:0:0:33
422422
423-# Quest 27 rewarding (Priest, Bard and ForceTrainer
423+# Quest 27 rewarding (Priest and ForceTrainer
424424 # get The Palantir of Westernesse)
425-?:[AND [EQU $QUEST27 3] [EQU $CLASS Priest Bard ForceTrainer] ]
425+?:[AND [EQU $QUEST27 3] [EQU $CLASS Priest ForceTrainer] ]
426426 F:a:BUILDING_0:3
427427 F:@:FLOOR:3:0:0:0:15
428428
429+# Quest 27 rewarding (Bard get Harp of Robinton, the masterharper)
430+?:[AND [EQU $QUEST27 3] [EQU $CLASS Bard ] ]
431+F:a:BUILDING_0:3
432+F:@:FLOOR:3:0:0:0:251
433+
429434 # Quest 27 rewarding (Mirror-Master gets The Jewel Encrusted Crown of Numenor)
430435 ?:[AND [EQU $QUEST27 3] [EQU $CLASS Mirror-Master] ]
431436 F:a:BUILDING_0:3
--- a/src/birth.c
+++ b/src/birth.c
@@ -1753,7 +1753,7 @@ static cptr race_jouhou[MAX_RACES] =
17531753
17541754 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
17551755
1756- "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1756+"This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
17571757
17581758 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition.",
17591759
--- a/src/cmd2.c
+++ b/src/cmd2.c
@@ -3792,6 +3792,13 @@ void do_cmd_fire(void)
37923792 return;
37933793 }
37943794
3795+ if (j_ptr->sval == SV_HARP)
3796+ {
3797+ msg_print(_("この武器で射撃はできない。", "It's not for firing."));
3798+ flush();
3799+ return;
3800+ }
3801+
37953802
37963803 if (p_ptr->special_defense & KATA_MUSOU)
37973804 {
--- a/src/cmd4.c
+++ b/src/cmd4.c
@@ -5747,7 +5747,7 @@ static void do_cmd_knowledge_weapon_exp(void)
57475747
57485748 if ((k_ptr->tval == TV_SWORD - i) && (k_ptr->sval == num))
57495749 {
5750- if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON)) continue;
5750+ if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
57515751
57525752 weapon_exp = p_ptr->weapon_exp[4 - i][num];
57535753 strip_name(tmp, j);
--- a/src/xtra1.c
+++ b/src/xtra1.c
@@ -3092,6 +3092,7 @@ int bow_tval_ammo(object_type *o_ptr)
30923092 return TV_BOLT;
30933093 }
30943094 case SV_CRIMSON:
3095+ case SV_HARP:
30953096 {
30963097 return TV_NO_AMMO;
30973098 }