#42645: Make more complex transport entry rules possible Open Date: 2021-07-19 16:35 Last Update: 2021-07-19 16:37 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42645 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42645 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-07-19 16:37 Updated by: kvilhaugsvik * Resolution Update from None to Accepted --------------------------------------------------------------------- Ticket Status: Reporter: kvilhaugsvik Owner: kvilhaugsvik Type: Patches Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.2.0 Component: General Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: By having more than one action that results in a unit entering another unit it becomes possible to have more complex rules. An example I have been talking about since 2019 is to use one fake generalized variant to detect transport to transport transfers and then charge a higher move cost. Fake generalize the actions "Transport Load" and "Transport Board" so there are three of each. Add the new fake generalized "Transport Embark 4" as a new variant of embark. 3.2 only for now as only Lexxie has requested support for detecting transport to transport transference when asked. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42645 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42645