#42501: Align Lua and client editing functions Open Date: 2021-06-09 20:44 Last Update: 2021-07-30 20:56 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42501 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42501 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-07-30 20:56 Updated by: ihnatus Comment: Added sub-tickets #42681 #42682 #42683 #42684. Also, may be considered depending on #42502. Editing scenario strings by Lua may be considered not useful so no ticket for it here. Maybe we should also have a function to set game year that is not in mentioned tickets. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Tasks Status: Open Priority: 5 - Medium MileStone: S3_1 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Client editing mode and Lua edit methods work basically in the same moments. So we have a code to edit the game but part of it has one interface and another part has another interface, and not all possibilities are represented in both ways. Maybe some code under packet processing and Lua API is unnecessary doubled. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42501 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42501