[Freeciv-tickets] [freeciv] #44274: Editor: removing a king kills player

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Mon Apr 4 03:10:04 JST 2022


#44274: Editor: removing a king kills player

  Open Date: 2022-04-03 00:04
Last Update: 2022-04-03 20:10

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44274
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44274

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Last Changes/Comment on this Ticket:
2022-04-03 20:10 Updated by: alienvalkyrie
 * Owner Update from (None) to alienvalkyrie
 * Resolution Update from None to Accepted

Comment:

Looks good.
Without having tested it myself yet – does this also affect gameloss units killed by loss of native tiles due to edited terrain? (I'm assuming the answer is "no".) 
Do we want it to also affect that? (I'm assuming the answer is "for simplicity's sake, no".) If yes, are you planning on adding that to this patch, or making it a separate ticket?

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Ticket Status:

      Reporter: ihnatus
         Owner: alienvalkyrie
          Type: Bugs
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.0.1
     Component: (None)
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

We could create a gameloss unit by mistake or something. There should be a way to remove it without usual game consequences for the nation. If we want to kill a player in editor, we have a special command for it.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/44274
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