#44274: Editor: removing a king kills player Open Date: 2022-04-03 00:04 Last Update: 2022-04-03 20:10 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44274 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44274 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-04-03 20:10 Updated by: alienvalkyrie * Owner Update from (None) to alienvalkyrie * Resolution Update from None to Accepted Comment: Looks good. Without having tested it myself yet – does this also affect gameloss units killed by loss of native tiles due to edited terrain? (I'm assuming the answer is "no".) Do we want it to also affect that? (I'm assuming the answer is "for simplicity's sake, no".) If yes, are you planning on adding that to this patch, or making it a separate ticket? --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: alienvalkyrie Type: Bugs Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.0.1 Component: (None) Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: We could create a gameloss unit by mistake or something. There should be a way to remove it without usual game consequences for the nation. If we want to kill a player in editor, we have a special command for it. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44274 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44274