[Freeciv-tickets] [freeciv] #44216: Lua: missing destructors

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OSDN Ticket System norep****@osdn*****
Sat Apr 16 03:45:24 JST 2022


#44216: Lua: missing destructors

  Open Date: 2022-03-27 22:11
Last Update: 2022-04-15 21:45

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44216
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Last Changes/Comment on this Ticket:
2022-04-15 21:45 Updated by: ihnatus

Comment:

Probably we can postpone removing method to 3.2. While it's fine to have a destructor for what is destroyable, removing players is not what we do too often. I think some campaign-like scenario may need things like this but actually even there it's not a 100% necessity comparing to other present problems.
(Side note: what's there with reviving a player? A dead (is_alive == FALSE) player is revived in editor if you create a unit or a city of that nation, but doesn't a script create a zombie nation now?..)

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_1 d3f
     Component: Scripting API
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Since #42501 is going to be postponed to 3.2, I request separately a thing that should for better go to S3_1: ways to destroy/inactivate game objects.
Player:lose(Player winner?, LuaValue loot?) - does mostly the same as killing a king, optionally gives loot (if not ruleset standard one, specified like in game.ruleset:civstyle.gameloss_style) to winner.
Player:remove() - works as /remove command
City:destroy() - destroys a city. Maybe needs some parameters like what to do with upkept units.

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