#46396: Activity_Time effect Open Date: 2022-12-31 06:40 Last Update: 2022-12-31 06:40 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46396 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46396 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-12-31 06:40 Updated by: cazfi * New Ticket "Activity_Time effect" created --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: As part of combining "Clean Pollution" and "Clean Fallout" with backward compatibility for all rulesets, we need ability to set tile activity time in a completely new way not dictated by extra's nor terrain's time for the activity, so that there can still be different activity time for pollution and fallout where the existing methods would give them the same time. I'm working on a solution by introducing "Activity_Time" effect that can be used to override those usual rules of determining activity time. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46396 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46396