#43823: city display doesn't show > 30 workers Open Date: 2022-02-08 03:41 Last Update: 2022-02-10 23:10 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43823 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43823 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-02-10 23:10 Updated by: alienvalkyrie * Resolution Update from None to Accepted Comment: Note that not all of these patches are fully tested yet. In particular, I can't currently build the gtk4 clients on my system. However, since the relevant code is literally identical between all seven branch/client combinations, I'd be surprised if any of them don't work correctly. --------------------------------------------------------------------- Ticket Status: Reporter: ddeanbrown Owner: alienvalkyrie Type: Bugs Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.0.1 Component: Gtk3.22-client Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: 3.0.0-RC1 Seen with freeciv-gtk3.22 client, maybe others? Seen with expanded city radius. To repro, use sandbox ruleset, edit effects.ruleset to add [effect_city_radius_1] type = "City_Radius_Sq" value = 5 [effect_aqueduct_base] type = "Size_Adj" value = 40 See screenshot, which was hacked in editing mode. Problem starts when pop > 30, prevents changing specialists. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43823 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43823