#43386: Scale revolen change speed to number of players Open Date: 2021-12-11 19:34 Last Update: 2022-02-16 00:32 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43386 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43386 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-02-16 00:32 Updated by: cazfi * Status Update from Open to Closed * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Closed Priority: 5 - Medium MileStone: 3.2.0 Component: Server Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: With revolentype "Quickening" and "RandQuick", and a large number of players, just the couple (fixed number) of top players are affected by the longer revolution time at all and all the rest get the minimum time. Make the revolution shortening effect to scale to the number of players instead. Maybe make it so that if everyone once changes to the same government, 50% of players get the minimum time while longer times are scaled to top 50%? As part of #43200, this has also been posted to http://forum.freeciv.org/f/viewtopic.php?f=14&t=92106 -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43386 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43386