[Freeciv-tickets] [freeciv] #43386: Scale revolen change speed to number of players

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OSDN Ticket System norep****@osdn*****
Wed Feb 16 07:32:26 JST 2022


#43386: Scale revolen change speed to number of players

  Open Date: 2021-12-11 19:34
Last Update: 2022-02-16 00:32

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43386
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43386

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Last Changes/Comment on this Ticket:
2022-02-16 00:32 Updated by: cazfi
 * Status Update from Open to Closed
 * Resolution Update from Accepted to Fixed


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Ticket Status:

      Reporter: cazfi
         Owner: cazfi
          Type: Patches
        Status: Closed
      Priority: 5 - Medium
     MileStone: 3.2.0
     Component: Server
      Severity: 5 - Medium
    Resolution: Fixed
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Ticket details:

With revolentype "Quickening" and "RandQuick", and a large number of players, just the couple (fixed number) of top players are affected by the longer revolution time at all and all the rest get the minimum time. Make the revolution shortening effect to scale to the number of players instead. Maybe make it so that if everyone once changes to the same government, 50% of players get the minimum time while longer times are scaled to top 50%?
As part of #43200, this has also been posted to http://forum.freeciv.org/f/viewtopic.php?f=14&t=92106

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43386
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