#43707: "Transport Disembark 2" and "Conquer City 2" just complicating rulesets? Open Date: 2022-01-27 02:19 Last Update: 2022-01-27 02:19 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43707 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43707 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-27 02:19 Updated by: cazfi * New Ticket ""Transport Disembark 2" and "Conquer City 2" just complicating rulesets?" created --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.1.0 Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Most rulesets got "Transport Disembark 2" and "Conquer City 2" actions added when slow_invasions was retired. They are the "from non-native tile" versions of the normal "Transport Disembark" and "Conquer City". But I don't really see what these special versions are needed for. The Action_Success_Actor_Move_Cost effects adding the Slow Invasions move cost already have the requirement that action is taken from non-native tile. So why the same actions cannot be used for moves both from native and non-native tiles? This also affects how ruleset update from 3.0 to 3.1 is documented in https://freeciv.fandom.com/wiki/How_to_update_a_ruleset_from_3.0_to_3.1 - I've initially written it as the need for the new actions really is there. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43707 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43707