#44594: TECH_UPKEEP_DEBUGGING messing research->techs_researched when future techs involved Open Date: 2022-05-14 16:13 Last Update: 2022-05-14 19:40 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44594 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44594 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-05-14 19:40 Updated by: cazfi Comment: Reply To cazfi The savegame seems to have correct techs_researched values No, it doesn't. I made the initial check wrong way. The count in the savegame is correct for none of the players - most of them have a negative count! --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: (None) Component: Server Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: init_tech() recalculates research->techs_researched when TECH_UPKEEP_DEBUGGING is defined. That recalculation does not consider future techs. This is one candidate for the cause of various assert failures I'm getting in testing #44419. When number of lost (i.e. ones subtracted from the counter) future techs is same as number of real techs, the counter goes to zero despite player knowing a lot of techs. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44594 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44594