[Freeciv-tickets] [freeciv] #45932: New pop-unit nationality feature hard-codes behaviours that should be specified by rulesets?

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Thu Oct 20 09:48:45 JST 2022


#45932: New pop-unit nationality feature hard-codes behaviours that should be specified by rulesets?

  Open Date: 2022-10-20 09:48
Last Update: 2022-10-20 09:48

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45932
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Last Changes/Comment on this Ticket:
2022-10-20 09:48 Updated by: Anonymous
 * New Ticket "New pop-unit nationality feature hard-codes behaviours that should be specified by rulesets?" created


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Ticket Status:

      Reporter: (Anonymous)
         Owner: (None)
          Type: Support Request
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

This is a question which, if the answer is yes, then it qualifies as a bug in my opinion.
5f95edf546a13866a3361363136966ea08dee6ee "Build units with a nationality of the citizens spent on them"
Does this hard-code on the server that making Settlers/Migrants while having dominant foreign population, FORCES a ruleset to make foreign units? If so, shouldn't this behaviour be optionally regulated by a server option? Because it would BREAK the behaviour of existing rulesets? Also this is more of a question, but I'm baffled what it does if the foreigners are enemy nationality as a result of recent conquest.
Like I said, not bugs but questions!

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