#45609: Rename autosettlers.[ch] as autoworkers.[ch] Open Date: 2022-09-08 03:28 Last Update: 2022-09-25 00:53 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45609 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45609 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-09-25 00:53 Updated by: cazfi * Milestone Update from (None) to 3.3.0 Comment: Reply To cazfi the "Autosettler" terminology that refers to work Maybe make it part of freeciv-3.3 development to rework that everywhere? --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.3.0 Component: Bootstrap Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Opening a ticket for something that's been on my TODO over a decade, maybe two. Ever since we first introduced separate Worker unit, I've been annoyed by the "Autosettler" terminology that refers to work, and not to settling (though AI side mixes the two). Especially as I've always mainly used rulesets where Settlers have only settling capability and NO work capability. One step to resolve this would be renaming name of the module autosettler -> autoworker. (Maybe I should have made that simultaneously when moving those modules to advisors/ subdirectory, but didn't want more things moving at the same time) -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45609 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45609