#42907: Demonstrate RandomMovement unit Open Date: 2021-09-24 06:16 Last Update: 2023-04-21 21:42 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42907 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42907 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-04-21 21:42 Updated by: cazfi Comment: Reply To ihnatus animals are basically OK. Ok, as a barbarian_type animals are ok. Maybe not use "Animal Kingdom" nation in civ2civ3 though, but create a new nation, with at least different name -> new ticket. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.2.0 Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Unit type flag RandomMovement is being added https://www.hostedredmine.com/issues/699473 . It should be exposed to our autogame testing. I don't know yet if some of our more serious rulesets should take it to use, or should we just demonstrate it in sandbox. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42907 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42907