[Freeciv-tickets] [freeciv] #45947: AI: do things for connectivity

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OSDN Ticket System norep****@osdn*****
Tue Feb 28 21:23:39 JST 2023


#45947: AI: do things for connectivity

  Open Date: 2022-10-21 15:28
Last Update: 2023-02-28 13:23

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45947
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Last Changes/Comment on this Ticket:
2023-02-28 13:23 Updated by: alain_bkr

Comment:

Simple tactic may be good enough
Just one strong defensive (2) unit fortify, with one worker
Then just move both to next tile.
I rarely lose my units, because the fortified unit often survives the first attack, and sometimes the second one.
So it is still worth the trade, lose two cheap units versus opponent lose 2 expensive offensive units.
my 2 cents

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.2.0
     Component: AI
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

A consequence of a number of patches, mainly #45946. If roads between cities get important, AI should have an idea of making them. The problem is that the builders (and the trade ways, while it's still future) should be guarded. The guards could be  units with high defense to mop up the attacks or with high speed and attack to kill the attackers on approaching, and in a good case we also are not omniscient and need scouts patrolling the perimeter; maybe a tower should be built for them?.. Probably we need a danger estimating function like "how many enemy units of each type will strike tile X if we put value V on it and the density of our units around is...".

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