#45277: DAI_WANT_MILITARY_EMERGENCY Open Date: 2022-07-30 08:38 Last Update: 2023-01-07 18:38 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45277 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45277 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-01-07 18:38 Updated by: cazfi * Owner Update from (None) to cazfi * Resolution Update from None to Accepted * Milestone Update from 3.1.0 to 3.1.0-beta1 Comment: Applies also to S3_0 as is - maybe we still want to backport this after some more testing on later branches? --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.1.0-beta1 Component: AI Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: Change "overriding military emergency" want value to much bigger than current 101 ("anything above 100"). The current low value is constantly causing problems as many things would "naturally" get bigger want, seeming like emergency situation. This is a bit more complicated than changing a constant. The 100 actually comes from 100% (attacker's power is 100%, or above, of our defensive power) -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45277 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45277