[Freeciv-tickets] [freeciv] #42047: Tech trading with diplbulbcost

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Fri Jun 23 18:05:45 JST 2023


#42047: Tech trading with diplbulbcost

  Open Date: 2021-04-21 09:31
Last Update: 2023-06-23 12:05

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42047
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Last Changes/Comment on this Ticket:
2023-06-23 12:05 Updated by: cazfi

Comment:

I've got some kind of patch for this, but it's not (yet) handling multiple advance clauses in the same treaty *together* causing the tech loss.

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Ticket Status:

      Reporter: (Anonymous)
         Owner: (None)
          Type: Patches
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

I'm testing v2.6.2 with the following server settings:
"diplbulbcost", 50
"techlossforgiveness", 50
"techlossrestore", 50
I think these setting are slowing down the AI turn, because AIs (playing on the same team) are continually trading all techs, losing them, and trading them all again every turn.
If diplbulbcost > 0, I'd suggest to forbid tech trading when the bulb count of the player is already negative. Or alternatively forbid it when the bulb count is going to cause techloss already (for being lower than techlossforgiveness).
With my suggestion, I think these settings could be used to effectively limit the benefits of tech trading in multiplayer games too.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/42047
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