[Freeciv-tickets] [freeciv] #42246: Surplus waste effects

Back to archive index
OSDN Ticket System norep****@osdn*****
Mon Jun 26 14:22:00 JST 2023


#42246: Surplus waste effects

  Open Date: 2021-05-12 02:32
Last Update: 2023-06-26 08:22

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42246
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42246

---------------------------------------------------------------------

Last Changes/Comment on this Ticket:
2023-06-26 08:22 Updated by: cazfi

Comment:

Reply To cazfi

Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption.
The base effect is necessary one too, I guess (otherwise there would be no way to have any surplus waste at distance zero) -> #48294

---------------------------------------------------------------------
Ticket Status:

      Reporter: ihnatus
         Owner: cazfi
          Type: Feature Requests
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: General
      Severity: 5 - Medium
    Resolution: Accepted
---------------------------------------------------------------------

Ticket details:

Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted:
* In CivII, shields waste works this way (distance-related);
* can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)

-- 
Ticket information of Freeciv project
Freeciv Project is hosted on OSDN

Project URL: https://osdn.net/projects/freeciv/
OSDN: https://osdn.net

URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/42246
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42246



More information about the Freeciv-tickets mailing list
Back to archive index