[Freeciv-tickets] [freeciv] #48252: Release of civ2civ3_earth

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OSDN Ticket System norep****@osdn*****
Wed Jun 28 04:00:41 JST 2023


#48252: Release of civ2civ3_earth

  Open Date: 2023-06-17 17:12
Last Update: 2023-06-28 04:00

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/48252
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Last Changes/Comment on this Ticket:
2023-06-28 04:00 Updated by: bard

Comment:

Thanks, I already noticed these warnings, they are caused by a unit flag named only_sea. Sea units with this flag cannot attack land tiles, but only bombard them. No unit is currently using this flag because AI can't handle it: AI would send such units to try to kill enemy units in the coast, bombarding them turn after turn without realizing that bombarding can never kill any unit.
The unit flag seems to be working and I'd like to keep it, but I'll try to comment the code out in order to avoid the warnings, so they do not mask other possible errors.
I have found a different bug in my release of 3.0 (not affecting 2.6): I forgot to unlock the game topology, so it is not possible to use maps without wrapx and wrapy. I'll upload a new version (2023_06b) with both fixes.

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Ticket Status:

      Reporter: bard
         Owner: (None)
          Type: Tasks
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.0.8
     Component: Project
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

from cazfi on https://github.com/dftec-es/civ2civ3_earth/pull/2
Once you have a stable version, I'd like to have it also in installer's list of modpacks to suggest.

I have finished a stable version of my ruleset civ2civ3_earth, released as v2023_06. I created a new branch named "release" for such stable releases that I consider ready to be shared in installer's list of modpacks. The links to the modpack files would be:
https://raw.githubusercontent.com/dftec-es/civ2civ3_earth/release/2.6/civ2civ3_earth-2.6.modpack
https://raw.githubusercontent.com/dftec-es/civ2civ3_earth/release/3.0/civ2civ3_earth-3.0.mpdl
Reply To cazfi
For freeciv-3.0 you have to choose:
- Leave out all the players with older freeciv-3.0 versions than 3.0.8. That includes anybody using freeciv provided by their linux distribution, with any distribution release made so far (and includes, e.g., Debian Bookwork that's currently in freeze, and won't take new freeciv version)
- Adjust the ruleset to avoid the case where there's a "Traderoute" range requirement evaluated by the client. (I can help you identify what was that, at least in this particular crash)

At the end I have not addressed this problem for v3.0, I just added a note in the NEWS file: Known bugs:
* When the ruleset is played with a version of Freeciv prior to 3.0.8, the "Investigate city" action may cause a crash to desktop (related to the presence of traded resources in the target city). As an alternative, military units can use the "Bombard" action to see all defending units.
Since the crash can be avoided by simply not using the Investigate city action, I didn't find necessary to disable this action for everybody, included those who uses a version with no crash. If you disagree (you do not like in the installer's list a mod that might cause a known crash), please let me know how to implement this option:
Leave out all the players with older freeciv-3.0 versions than 3.0.8

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