With build slots, it's possible to build multiple unique units at once
I can try and test for this (what ruleset and settings do I need to configure?).
What are unique units (the only one I know of is the leader and that can't be built in most of the rulesets).
Reply To (Anonymous)
I can try and test for this (what ruleset and settings do I need to configure?). What are unique units (the only one I know of is the leader and that can't be built in most of the rulesets).
Yes, you need to customize some ruleset so that there's buildable unique unit (giving the "Unique" flag to some regular unit), and multiple build slots available (civ2civ3 ruleset already gives 2 build slots for cities with Mfg. Plant).
Then set up everything in the editor to be able to use those multiple builds slots to build those unique units -> e.g. city with Mfg. Plant and high enough production to actually build multiple units in a turn, player with the knowledge of the tech required for the unique unit.
Set the city to build that unique unit, press "Turn Done", and see if it built multiple unique units.
The limitiation is hidden within city_production_build_units() that sets just one unit to be built if it's unique.
Not tested yet, but reading the source it seems that a city with multiple build slots can produce multiple units of supposedly unique type.