Ticket #45878

civ2civ3/sandbox: Clean up StartUnits

Date d'ouverture: 2022-10-16 07:40 Dernière mise à jour: 2022-10-27 13:28

Rapporteur:
Propriétaire:
Type:
État:
Atteints
Composant:
Priorité:
5 - moyen
Sévérité:
5 - moyen
Résolution:
Fixed
Fichier:
1

Détails

civ2civ3/sandbox part of the StartUnits clean up requested by ihnatus in https://www.hostedredmine.com/issues/870579

Handling these two rulesets together as they are likely to get exactly the same changes.

The original ticket is (currently) targeted to S3_0, but maybe we should not touch rulesets in that branch with this? (Targeting to S3_1)

Ticket History (3/4 Histories)

2022-10-16 07:40 Updated by: cazfi
  • New Ticket "civ2civ3/sandbox: Clean up StartUnits" created
2022-10-16 07:47 Updated by: cazfi
  • Propriétaire Update from (Aucun) to cazfi
  • Résolution Update from Aucun to Accepted
Commentaire

Attached patch removes several roles, admittedly with no clear policy. Mainly I've considered if there's already lower tech level unit that does the same thing as well as the unit in question, and if the role is too far from unit's main function (shouldn't give strong attacker's as "passing" defenders)

2022-10-27 13:28 Updated by: cazfi
  • État Update from Ouvert to Atteints
  • Résolution Update from Accepted to Fixed

Modifier

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