Ticket #46174

Paradrop to an enemy tile should check Casus_Belli_Caught

Date d'ouverture: 2022-12-04 02:37 Dernière mise à jour: 2022-12-21 10:10

Rapporteur:
Propriétaire:
Type:
État:
Atteints
Composant:
Priorité:
5 - moyen
Sévérité:
5 - moyen
Résolution:
Fixed
Fichier:
4

Détails

Successful paradrop actions can give casus belli, but failure never can. It should be supported in the case where paradrop happens to a city.

Ticket History (3/10 Histories)

2022-12-04 02:37 Updated by: cazfi
  • New Ticket "Paradrop to an enemy tile should check Casus_Belli_Caught" created
2022-12-04 03:44 Updated by: cazfi
Commentaire

Maybe this counts as a bug? Generally Casus_Belli_Caught and Casus_Belli_Success should be supported for the same actions, I think, though some actions always success and thus there's no _Caught cases.

2022-12-10 14:36 Updated by: cazfi
  • Propriétaire Update from (Aucun) to cazfi
  • Résolution Update from Aucun to Accepted
2022-12-17 08:59 Updated by: cazfi
  • Résolution Update from Accepted to Aucun
Commentaire

Current patch has an inverted check causing it to check casus belli only if players are already at war.

2022-12-17 20:27 Updated by: cazfi
  • Résolution Update from Aucun to Accepted
Commentaire

Reply To cazfi

Current patch has an inverted check causing it to check casus belli only if players are already at war.

Fixed. Also: If no city or unit on target tile has other kind of owner, treat one with already ongoing war as the main victim.

2022-12-21 10:10 Updated by: cazfi
  • État Update from Ouvert to Atteints
  • Résolution Update from Accepted to Fixed

Modifier

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