Ticket #46272

Many Duplicate Cities (S3_1)

Date d'ouverture: 2022-12-15 01:00 Dernière mise à jour: 2023-01-11 14:13

Rapporteur:
(Anonyme)
Propriétaire:
Type:
État:
Atteints
Composant:
Priorité:
5 - moyen
Sévérité:
5 - moyen
Résolution:
Fixed
Fichier:
2

Détails

In the next update I'll attach a savegame where I have 2 "Port Ha"s and 5 "Abeokut"s. And the AIs also have many duplicate city names.

This problem occurred during a play of about a 2 weeks ago (git pull). With a more recent version, I can't replicate the problem - yet. But just check out the savegame; there still may be problem in the current code.

Ticket History (3/8 Histories)

2022-12-15 01:00 Updated by: None
  • New Ticket "Many Duplicate Cities (S3_1)" created
2022-12-15 01:05 Updated by: chippo
Commentaire

Sorry that OSDN logged me out, but F. it doesn't give you a clue when it's planning it.

2023-01-04 22:58 Updated by: cazfi
Commentaire

The savegame has allowed city names set to Player Unique.

I can see one obvious bug in renaming cities when transferring them to player who already has a city by that name. S3_1 and master affected, as it's related to the dynamic city name handling. Not sure if it explains the behavior you're seeing, though.

2023-01-04 23:08 Updated by: cazfi
2023-01-06 14:51 Updated by: cazfi
  • Propriétaire Update from (Aucun) to cazfi
  • Résolution Update from Aucun to Accepted
Commentaire

Reply To cazfi

I can see one obvious bug in renaming cities when transferring them to player who already has a city by that name. S3_1 and master affected, as it's related to the dynamic city name handling.

Fix for that attached. Still not sure that there's no more to the problem you've seen.

2023-01-11 14:13 Updated by: cazfi
  • État Update from Ouvert to Atteints
  • Résolution Update from Accepted to Fixed
Commentaire

Reply To cazfi

Fix for that attached. Still not sure that there's no more to the problem you've seen.

Closing this with that one problem fixed. It is likely explanation after all.

Modifier

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