Ticket #46402

Client assuming player to be city original owner

Date d'ouverture: 2022-12-31 19:34 Dernière mise à jour: 2023-01-19 13:47

Rapporteur:
Propriétaire:
Type:
État:
Atteints
Composant:
Priorité:
5 - moyen
Sévérité:
5 - moyen
Résolution:
Fixed
Fichier:
4

Détails

Testing "CityStatus" "OwnedByOriginal" requirement (on master). The client seems to think that a city the player conquered is under original owner - server does not accept.

Ticket History (3/9 Histories)

2022-12-31 19:34 Updated by: cazfi
  • New Ticket "Client assuming player to be city original owner" created
2023-01-07 05:25 Updated by: cazfi
  • Propriétaire Update from (Aucun) to cazfi
  • Résolution Update from Aucun to Accepted
  • Jalon Update from (Aucun) to 3.1.0-beta1 (atteints)
  • Composant Update from (Aucun) to General
Commentaire

S3_1 version adds optional network capability.

This fixes the most important case of knowing if your own city fulfills "CityStatus" "OwnedByOriginal" or "OriginalOwner" requirements. Unowned (potentially fogged, even destroyed in reality) cities we cannot support without savegame format changes -> 3.2: #46468

2023-01-10 22:16 Updated by: cazfi
  • Résolution Update from Accepted to Aucun
Commentaire

Blocked by #46503, on the basis that this exposes the issue of that ticket significantly more seriously. Some changes to this ticket too required once it gets fixed.

2023-01-11 04:50 Updated by: cazfi
  • Résolution Update from Aucun to Accepted
Commentaire

Rebased on top of #46503, some changes related to it (mainly comments, now that we KNOW that 'original' is sometimes NULL also on the server side)

2023-01-19 13:47 Updated by: cazfi
  • État Update from Ouvert to Atteints
  • Résolution Update from Accepted to Fixed

Modifier

Please login to add comment to this ticket » Connexion