Ticket #47974

soemthing increment turn at loading of a game

Date d'ouverture: 2023-05-02 01:50 Dernière mise à jour: 2023-05-23 23:16

Rapporteur:
Propriétaire:
Type:
État:
Atteints
Composant:
Priorité:
6
Sévérité:
5 - moyen
Résolution:
Invalid
Fichier:
Aucun

Détails

My batches to rerun a game is broken (and i am rather sure it worked several weeks ago)

If i load a game saved at turn 16

timeoutincmult=1
timeoutcounter=1
turn=16                     <-------------- turn 16
year=-3920

i can no more set endturn 16, i have the following message

3: Run post load compatibility function for version: <50 (save file: 30; server: 50).
Console: 'savename' has been set to "reSz1-Ai001-Lm15-230409_231728-T%04T-%R".
Cannot set endturn earlier than current turn.
Game saved as reSz1-Ai001-Lm15-230409_231728-T0017-manual.sav.xz
Starting game.
--------------------------

and we see that before starting the turn number has been incremented to 17 , which is wrong, i just loaded a game at turn 16 and nothing had been done.

Ticket History (3/5 Histories)

2023-05-02 01:50 Updated by: alain_bkr
  • New Ticket "soemthing increment turn at loading of a game" created
2023-05-02 01:55 Updated by: cazfi
Commentaire

Reply To alain_bkr

3: Run post load compatibility function for version: <50 (save file: 30; server: 50).

So 2.6 -> 3.1.

Sounds like a *correct* behavior for conversion from older version to 3.0 (from "first turn is 0" to "first turn is 1"), but it should not have changed recently.

2023-05-02 02:02 Updated by: alain_bkr
Commentaire

oh bad luck for me, i tested several 2.6

There are many 0 -> 1 changes, i don't understand why , this is only causing trouble and is useless (see also team vs Team), zero is a nice number, maybe the most important, i advocate to stop changing 0 to 1 :-)

2023-05-08 13:04 Updated by: cazfi
  • État Update from Ouvert to Atteints
  • Propriétaire Update from (Aucun) to cazfi
  • Résolution Update from Aucun to Invalid

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